ADVENTURE PHASE Alpha Rulebook Skull Tales by SkullTales VOYAGE PHASE Voyage Phase – Alpha Rulebook Skull Tales by SkullTales PORT PHASE Port Phase – Alpha Rulebook Skull Tales   Tuitear


What may characters do during the adventure phase? Characters may spend their Action Points (AP) to move over the tile maps, fight, explore…, by using different actions. As we play the game we shall make use of two type of dice rolls; difficulty dice rolls and opposing dice rolls. Difficulty dice rolls In difficulty dice rolls both a value and […]



Update, February 10th, 2015

Pirate´s life, the best! HoHoHo After holidays, we are back with a new update. We start introducing different miniature designs; Doctor, Seadog and the new redesign of our Cutthroat. We remiind you that all these renders and images are work in progress subject to changes. And now we go to explain you some fighting rules, we trust you will enjoy […]

Update, December 21th, 2014

Lower sails landlubbers! We give you a new update. As every week, we show some of our progresses on this project, and we start with a new re-design of an enemy plastic figure, the Royal Marine. And we continue on with some rules and graphical examples. Back to our last update we explained some of the actions a Player Character […]

Update, December 09th, 2014

Greetings Pirates! This week we give you more news. We re-designing all our 3D models of the plastic figures we have shown you so far. Please see below and compare old render with the new one. Do you find plenty of differences? As we mentioned previously, we will be explaining some of the rules and game playing within the coming […]

Update, December 08th, 2014

Greetings Pirates, After a couple of weeks working hard, we are back on the Seas of Internet to give you our lastest update with plenty of news. We commence by introducing two new miniatures to you; Cuthroat and Gecarcinus. Please see below some designs. We have redesigned the sheets of our characters again to provide them with an appareance more […]

Character’s Sheet

1 CLASSES: this defines the kind of character you choose. 2 ACTION POINTS: These are the points that a character has at his/her disposal to perform actions & movements. When a character takes damage, you lose 1 AP until his/her full health recovery. 3 WOUNDS: the total impacts a character can resist before being KO. 4 DESTINATION: these points are […]

Enemy´s Sheet

Movement It tells how many square spaces an enemy may move in the map tile. Agility, Strenght and Inteligence. The same as the characters, enemies have the above characteristics whenever they oppose characters, it may be through either actions or skills. Wounds It is the amount of wounds an enemy may suffer before being defeated. Once an enemy has taken […]


Last Saturday, we played our game with 12 years old children, whose experience in games was based on the Game of the Goose, Chess or Monopoly. They enjoyed a lot, getting into the pirate role from the very beginning. The children perfectly understood the mechanics of action points, and the rest was pretty intuitive. The adventure we chose this time […]